Jurassic World Evolution Wiki
Jurassic World Evolution Wiki
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Jurassic World Evolution Wiki

Finances are the way profit, income, and expenses are managed in Jurassic World Evolution. Cabot Finch acts as the main manager of the player's finances.

Description[]

In general, the player's finances are a reflection of their money, the medium of exchange used in-game which is used to purchase dinosaurs, buildings, research items, and all other things that require money. Money, or profit, is earned on a minute by minute basis through a simple calculation:

  • (Income - Expenses = Profit)

If a player is incurring more expenses than profit, they will lose money from their financial total until they are able to increase their income, decrease their expenses, or go bankrupt in which case they may be forced to restart the island they are playing on. In Challenge Mode, players will automatically fail if their finances are below 0 for 3 consecutive minutes. Unlimited money is available as a toggle-able option in Sandbox Mode.

Income Strategy[]

By a significant margin, the player's greatest source of income is Ticket Sales, which correlates directly with a park's dinosaur rating. The second most significant source of income for players is generally related to selling fossils and excavation items that are procured and sold through the use of an Expedition Center and Fossil Center. Other significant sources of income include the profit derived from enclosure and guest buildings or from division related activities such as completing contracts or earning bonuses from the Science Center, Innovation Center, and Security Center.

Players who are low on money or outright broke may consider selling buildings or dinosaurs for a refund to recuperate their loses.

Expenses Strategy[]

A park's largest source of recurring expenses is generally related to a combination of several things, the running cost associated with enclosure, guest, and power buildings. The vast majority of total expenses, however, are earned through a combination of the combined costs of a multitude of one-off events. Typically, incubating a dinosaur through a Hammond Creation Lab will generate the bulk of a park's total expenses but other costs contribute in significant ways as well such as refilling feeders or constructing buildings.

In Challenge Mode, the player will incur a Hammond Foundation Fee expense that will scale with total income relative to each selected difficulty.

Financial Overview[]

A grand overview of the player's finances is shown through the Financial Overview in the Control Room. This overview demonstrates, first, the players Running Costs, which are a reflection of a park's primary sources of income and expense, which are then calculated into a total Profit Per Minute that the player is actively earning for their park. Secondly, this overview demonstrates a more in-depth Finance Breakdown, which is a micro view of all sources of income and expense for the player and their park for the current and previous month (month = approx. 10 real-world minutes).

Running Costs[]

Profit Per Minute = Income - Expenses

Income[]

Overall Source Sub-Sources
Ticket Sales
  • None
Attraction Revenue
  • None
Visitor Center Profits
  • Innovation Center
  • Science Center
  • Security Center

Expenses[]

Overall Sources Sub-Sources
Power
  • Usage
  • Wastage
Attraction Running Cost
  • None
Guest Injury Lawsuits
  • Innovation Center
  • Science Center
  • Security Center
Hammond Foundation Fee
(Challenge Mode Only)
  • None

Finance Breakdown[]

Income[]

Overall Sources Sub-Sources
Construction Refunds
Expedition Find Sales
Dinosaur Sales
  • None
Fossil Extraction Refunds
  • None
Dinosaur Incubation Refunds
  • None
Planet Growth Refunds
  • None
Research Refunds
  • None
Missions and Contracts
  • Entertainment Missions
  • Science Missions
  • Security Missions
  • Other Missions
  • Entertainment Contracts
  • Science Contracts
  • Security Contracts
Photo Rewards
  • None
Division Bonuses
  • Entertainment
  • Science
  • Security

Expenses[]

Overall Sources Sub-Sources
Construction
  • Buildings
  • Fences
  • Paths
  • Monorails
  • Pylons
Repairs
  • Buildings
  • Fences
  • Pylons
Expeditions
  • None
Fossil Extractions
  • None
Research
  • None
Dinosaur Incubation
  • Base Cost
  • Modification
Plant Growth
  • None
Feeder Resupplies
  • Ground Herbivore
  • Tall Herbivore
  • Ground Carnivore
  • Live Bait
  • Fish
Landscaping
  • Terrain
  • Water
  • Forestation
Darts
  • None
Missions and Contracts
  • Entertainment Penalties
  • Science Penalties
  • Security Penalties
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